


Mononeko: ANIMATION


I was LEAD ANIMATOR for this project. Below are ANIMATIONS & TURNAROUNDS I made fully by myself. When working with others, I was lead keyframer. I did movement design, roughs, & keyframes; and provided the in-betweeners with timing charts & visual references.
For the design process, head to the MONONEKO: CONCEPT ART page!
(For navigation: Double-click works best.)

Animation

These are animations done completely by me! — concept design, roughs, keyframes, in-betweens, clean-up, & color.
Most of these are animated on two's. There are a few with additional frames (1's) if I wanted a smoother look.
2D sprites I animated:

Menreiki Sprite: ATK #1


A play in perspective! Menreiki thrusts her attack, and spins around to throw a punch. I let the handle bar get pulled back & forth a bit in the PREP animation.

Menreiki Sprite: ATK #3



In ATK 3, Menreiki floats towards the ground, turns, and opens the mask behind her head for some eyeballs to roll out.

Sumo Baby Sprite: ATK 1 (1st Half)



Only the first half of ATK 2's animations were done fully by me, due to time constraints, I needed to move on to animating the next character.
In the COLLAB ANIM section, you can see the final parts of the 2nd half, as well as my keyframe division.

Tam Protagonist Sprite




Later in production, the Studio Director wanted a responsive design to a character who showed which button was being inputted. They later become the protagonist who is Tam.
For TAM's concept art, see the MONONEKO: CONCEPT ART page.

Odokuro/Hub Skull (Unused)






ODOKURO, or the Hub Skull! He was meant to play different roles in a "Hub" downtime menu. However, the Studio Director had decided against adding a customizable menu in the game - hence his removal.

VFX: In-Game Balloons








Some balloons that you can hit with your projectiles in-game. I can animate things exploding.
Ending this section with a bang! 💥


Collaborative Animation

2D Sprites where I
was lead keyframer:
For team animation, I was lead keyframer. This section includes finished animations, my keyframes, timing charts & other resources I provided for the in-between artist.
The usual animation pipeline follows that the rough artist completes fully animated roughs for the clean-up artist to follow, but our director requested we cut corners.
To follow this & retain quality, I created on-model cleaned-up key frames for in-betweeners to follow, so they could duplicate this below the actual clean-up as reference for their in-betweens. This allowed less back & forth between files, accurate reference, & adherence to schedule.
CREDIT: Angela Prudenciado is the main in-betweener I worked with.

Menreiki Introduction
■ Finished Animation


■ Keyframes by RYV + Timing Chart



Menreiki ATK #2
■ Finished Animation
■ Keyframes by RYV




Sumo Baby: ATK 1 (2nd half)
■ Finished Animations


■ Keyframes by RYV + Timing Chart




Sumo Baby Sprite: ATK 3
■ Finished Animations VS. Keys by RYV









Sumo Baby Sprite: ATK 2



This is the 2nd half of SUMO BABY: ATK 2's Animation.

Kitsune Idle & ATK
■ Finished Animations & Keys by RYV









TURNAROUNDS











